You learn to walk away
Retreating costs you nothing. One more pull can cost you the whole character.
RogueMT2
Metin2 as a roguelite — one life per character
Every run is unique. Death is permanent. Leveling up grants you the opportunity to choose one of three random passives, making each attempt unique.
Every level up offers you three permanent stat boosts, drawn at random. Keep one, or reroll for a different three. The one you keep stays on the character.
Nobody is offered the same choices, so no two characters are built the same way, and a build you liked dies with the character that carried it.
As you level up, the available choices become stronger and stronger.
Your bloodline never dies.
Bloodline is permanent progression that survives every death. Every monster you kill also levels up your account.
Each account level gives you a point to spend in a talent tree shared by every character you make.
Start at a higher level, rescue items from a death, find better drops, ride stronger horses and more.
Every ten account levels also earns you an Extra Life: one death that doesn't end the run.
When your character dies you wont be able to play it again. Everything it was carrying is also lost: equipment, inventory, levels, skills, passives.
Your account is untouched: remaining character slots and your storage are exactly as you left them.
Retreating costs you nothing. One more pull can cost you the whole character.
The careless deaths you shrug off on an ordinary server are the ones that end a character here.
Imperial guards roam the open world and cut down anyone who goes aggressive against another player. Farm near one and a PK looking for an easy kill has to get past it first.
EXP rates are tuned around the run — fast enough that progression stays fun, slow enough that reaching a level still means something.
A yang reward on each level, scaling as you climb — the deeper you get, the more the next level is worth.
Three offered at random, you keep one. No two characters develop the same way, and you never rebuild the same build twice.
| RogueMT2 | Ordinary Metin2 | |
|---|---|---|
| Death | The character is fallen | Respawn, small penalty |
| Your gear when you die | Out of reach | Still yours |
| Risk while farming | The whole character | Almost nothing |
| What a high level proves | Survival | Time played |
| On every level up | Three passives offered, you keep one | Stat and skill points |
| Yang for levelling | Paid each level, scaling as you climb | None |
Takes a moment. It is the same account you log into the game with.
Put it in an empty folder and run it. It downloads the game for you, and keeps it up to date every time you play.
Four character slots, one life each. Choose carefully.
Where the server is announced, where deaths get mourned, and where to shout if something is broken.
| Lives per character | 1 |
|---|---|
| Maximum level | 105 |
| Character slots per account | 4 |