RogueMT2

Level-up boosts

Every level-up offers three of these and you keep one, for good. Bloodline upgrades can add an option and a second pick.

One strength is rolled per offer and all three boosts on offer share it, so the choice is only ever which direction to grow in. How strong, and how often a given boost turns up, both move with your level — so every number here is the span it moves over, and the bottom of each is what a new character sees. The chances shown are for three options. Foresight adds a fourth option. Ambition gives 2 picks per level-up, with a fresh offer for each pick. A reroll point — one per level, up to 3 held — draws three more at a fresh strength. Second Guess grants up to 3 reroll points per level-up, still subject to the held limit. Hindsight raises that ceiling as far as 10.

Vitality

Boost One pick gives Cap from level-ups Chance
Max. HP +20 to +300 +3000 20.8% to 27.9%
Max. HP, as a percentage +1% to +3% +15% 0.124% to 1.33%
Vitality +1 to +15 +45 12.9% to 17.5%
Max. SP +16 to +240 +1440 10.9% to 14.8%
Max. SP, as a percentage +1% to +3% +15% 0.0835% to 0.89%
HP Regeneration +2% to +30% +46% 8.77% to 11.9%
SP Regeneration +2% to +30% +46% 6.63% to 9.05%
Max. Endurance +20 to +300 +1500 4.45% to 6.1%

Attack

Boost One pick gives Cap from level-ups Chance
Attack Value +4 to +60 +300 20.8% to 27.9%
Magical Attack Value Sura, Shaman only +4 to +60 +300 12.9% to 16.3%
Strength +1 to +15 +45 12.9% to 17.5%
Dexterity +1 to +15 +45 12.9% to 17.5%
Intelligence +1 to +15 +45 12.9% to 17.5%

Attack, as a percentage

Boost One pick gives Cap from level-ups Chance
Chance of critical hit +1% to +3% +18% 0.185% to 1.97%
Chance for piercing Hits 1% to 3% 18% 0.185% to 1.97%
Skill Damage 1% to 3% 15% 0.104% to 1.11%
Average Damage 1% to 3% 15% 0.104% to 1.11%
Strength against monsters +1% to +15% +30% 10.9% to 14.8%
Strong against Half Humans +1% to +3% +15% 0.0835% to 0.89%

Tempo

Boost One pick gives Cap from level-ups Chance
Attack Speed +1% to +15% +23% 7.7% to 10.5%
Moving Speed 1% to 15% 30% 7.7% to 10.5%
Casting Speed Warrior, Ninja only +1% to +15% +30% 5.82% to 7.58%
Casting Speed Sura, Shaman only +1% to +15% +30% 9.82% to 12.4%
Arc Range Ninja only +2m to +30m +46m 3.52% to 4.52%

Defence

Boost One pick gives Cap from level-ups Chance
Defence +3 to +45 +225 18.9% to 25.4%
Magical Defence +3 to +45 +225 8.77% to 11.9%
Chance to block a close-combat attack Warrior, Sura only 1% to 3% 15% 0.145% to 1.54%
Chance to avoid Arrows Ninja, Shaman only 1% to 3% 15% 0.145% to 1.53%
Resistance against Skill Damage 1% to 3% 15% 0.0835% to 0.89%
Average Damage Resistance 1% to 3% 15% 0.0835% to 0.89%
Resistance against critical hits +1% to +15% +23% 5.54% to 7.58%
Resistance against piercing hits +1% to +15% +23% 5.54% to 7.58%

Sustain and utility

Boost One pick gives Cap from level-ups Chance
Damage absorbed as HP 1% to 3% 7% 0.124% to 1.33%
Damage absorbed as SP 1% to 3% 7% 0.0835% to 0.89%
Chance to restore HP 1% to 15% 15% 5.54% to 7.58%
Chance to restore SP 1% to 15% 15% 4.45% to 6.1%
Chance to rob SP 1% to 3% 7% 0.0629% to 0.67%
Potion effect 1% to 15% 30% 3.35% to 4.6%
Chance to reflect close combat hits 1% to 3% 10% 0.0835% to 0.89%
Poison Resistance 1% to 15% 15% 3.35% to 4.6%

Status effects from level 30

Boost One pick gives Cap from level-ups Chance
Poisoning chance 1% to 3% 7% 0.111% to 0.89%
Blackout chance 1% to 3% 7% 0.111% to 0.89%
Slowing chance 1% to 3% 7% 0.111% to 0.89%

Elemental resistances from level 30

Boost One pick gives Cap from level-ups Chance
Fire Resistance 1% to 15% 45% 4.45% to 5.39%
Lightning Resistance 1% to 15% 45% 4.45% to 5.39%
Ice resistance +1% to +15% +45% 4.45% to 5.39%
Wind Resistance 1% to 15% 45% 4.45% to 5.39%
Earth resistance +1% to +15% +45% 4.45% to 5.39%
Resistance against darkness +1% to +15% +45% 4.45% to 5.39%

Weapon resistances from level 60

Boost One pick gives Cap from level-ups Chance
Sword Defence 1% to 15% 15% 2.69% to 2.99%
Two-Handed Defence 1% to 15% 15% 2.69% to 2.99%
Dagger Defence 1% to 15% 15% 2.69% to 2.99%
Bell Defence 1% to 15% 15% 2.69% to 2.99%
Fan Defence 1% to 15% 15% 2.69% to 2.99%
Arrow Resistance 1% to 15% 15% 3.35% to 3.72%

Immunities from level 101

Boost One pick gives Cap from level-ups Chance
Defence against blackouts in full once 0.399% to 0.417%
Defence against slowing in full once 0.399% to 0.417%
Immune against falling down in full once 0.399% to 0.417%

Special

Boost One pick gives Cap from level-ups Chance
Free stat points +1 to +15 +45 8.77% to 11.9%

How strong a pick is

Your level ×1×2×3×5×10×15
1–19 90% 8% — 2% — —
20–39 70% 22% 5% 3% — —
40–59 50% 30% 14% 6% — —
60–79 38% 32% 20% 9% 1% —
80–99 28% 30% 26% 14% 2% —
100–105 20% 28% 28% 19% 4% 1%

×1 is the smallest boost there is, and the ranges above run from the weakest strength a boost can be given at to the strongest. They do not all start at ×1: some can only be given in whole percent, and some stop short of the top because of their own cap.