Level-up boosts
Every level-up offers three of these and you keep one, for good. Bloodline upgrades can add an option and a second pick.
One strength is rolled per offer and all three boosts on offer share it, so the choice is only ever which direction to grow in. How strong, and how often a given boost turns up, both move with your level — so every number here is the span it moves over, and the bottom of each is what a new character sees. The chances shown are for three options. Foresight adds a fourth option. Ambition gives 2 picks per level-up, with a fresh offer for each pick. A reroll point — one per level, up to 3 held — draws three more at a fresh strength. Second Guess grants up to 3 reroll points per level-up, still subject to the held limit. Hindsight raises that ceiling as far as 10.
Vitality
| Boost | One pick gives | Cap from level-ups | Chance |
|---|---|---|---|
| Max. HP | +20 to +300 | +3000 | 20.8% to 27.9% |
| Max. HP, as a percentage | +1% to +3% | +15% | 0.124% to 1.33% |
| Vitality | +1 to +15 | +45 | 12.9% to 17.5% |
| Max. SP | +16 to +240 | +1440 | 10.9% to 14.8% |
| Max. SP, as a percentage | +1% to +3% | +15% | 0.0835% to 0.89% |
| HP Regeneration | +2% to +30% | +46% | 8.77% to 11.9% |
| SP Regeneration | +2% to +30% | +46% | 6.63% to 9.05% |
| Max. Endurance | +20 to +300 | +1500 | 4.45% to 6.1% |
Attack
| Boost | One pick gives | Cap from level-ups | Chance |
|---|---|---|---|
| Attack Value | +4 to +60 | +300 | 20.8% to 27.9% |
| Magical Attack Value Sura, Shaman only | +4 to +60 | +300 | 12.9% to 16.3% |
| Strength | +1 to +15 | +45 | 12.9% to 17.5% |
| Dexterity | +1 to +15 | +45 | 12.9% to 17.5% |
| Intelligence | +1 to +15 | +45 | 12.9% to 17.5% |
Attack, as a percentage
| Boost | One pick gives | Cap from level-ups | Chance |
|---|---|---|---|
| Chance of critical hit | +1% to +3% | +18% | 0.185% to 1.97% |
| Chance for piercing Hits | 1% to 3% | 18% | 0.185% to 1.97% |
| Skill Damage | 1% to 3% | 15% | 0.104% to 1.11% |
| Average Damage | 1% to 3% | 15% | 0.104% to 1.11% |
| Strength against monsters | +1% to +15% | +30% | 10.9% to 14.8% |
| Strong against Half Humans | +1% to +3% | +15% | 0.0835% to 0.89% |
Tempo
| Boost | One pick gives | Cap from level-ups | Chance |
|---|---|---|---|
| Attack Speed | +1% to +15% | +23% | 7.7% to 10.5% |
| Moving Speed | 1% to 15% | 30% | 7.7% to 10.5% |
| Casting Speed Warrior, Ninja only | +1% to +15% | +30% | 5.82% to 7.58% |
| Casting Speed Sura, Shaman only | +1% to +15% | +30% | 9.82% to 12.4% |
| Arc Range Ninja only | +2m to +30m | +46m | 3.52% to 4.52% |
Defence
| Boost | One pick gives | Cap from level-ups | Chance |
|---|---|---|---|
| Defence | +3 to +45 | +225 | 18.9% to 25.4% |
| Magical Defence | +3 to +45 | +225 | 8.77% to 11.9% |
| Chance to block a close-combat attack Warrior, Sura only | 1% to 3% | 15% | 0.145% to 1.54% |
| Chance to avoid Arrows Ninja, Shaman only | 1% to 3% | 15% | 0.145% to 1.53% |
| Resistance against Skill Damage | 1% to 3% | 15% | 0.0835% to 0.89% |
| Average Damage Resistance | 1% to 3% | 15% | 0.0835% to 0.89% |
| Resistance against critical hits | +1% to +15% | +23% | 5.54% to 7.58% |
| Resistance against piercing hits | +1% to +15% | +23% | 5.54% to 7.58% |
Sustain and utility
| Boost | One pick gives | Cap from level-ups | Chance |
|---|---|---|---|
| Damage absorbed as HP | 1% to 3% | 7% | 0.124% to 1.33% |
| Damage absorbed as SP | 1% to 3% | 7% | 0.0835% to 0.89% |
| Chance to restore HP | 1% to 15% | 15% | 5.54% to 7.58% |
| Chance to restore SP | 1% to 15% | 15% | 4.45% to 6.1% |
| Chance to rob SP | 1% to 3% | 7% | 0.0629% to 0.67% |
| Potion effect | 1% to 15% | 30% | 3.35% to 4.6% |
| Chance to reflect close combat hits | 1% to 3% | 10% | 0.0835% to 0.89% |
| Poison Resistance | 1% to 15% | 15% | 3.35% to 4.6% |
Status effects from level 30
| Boost | One pick gives | Cap from level-ups | Chance |
|---|---|---|---|
| Poisoning chance | 1% to 3% | 7% | 0.111% to 0.89% |
| Blackout chance | 1% to 3% | 7% | 0.111% to 0.89% |
| Slowing chance | 1% to 3% | 7% | 0.111% to 0.89% |
Elemental resistances from level 30
| Boost | One pick gives | Cap from level-ups | Chance |
|---|---|---|---|
| Fire Resistance | 1% to 15% | 45% | 4.45% to 5.39% |
| Lightning Resistance | 1% to 15% | 45% | 4.45% to 5.39% |
| Ice resistance | +1% to +15% | +45% | 4.45% to 5.39% |
| Wind Resistance | 1% to 15% | 45% | 4.45% to 5.39% |
| Earth resistance | +1% to +15% | +45% | 4.45% to 5.39% |
| Resistance against darkness | +1% to +15% | +45% | 4.45% to 5.39% |
Weapon resistances from level 60
| Boost | One pick gives | Cap from level-ups | Chance |
|---|---|---|---|
| Sword Defence | 1% to 15% | 15% | 2.69% to 2.99% |
| Two-Handed Defence | 1% to 15% | 15% | 2.69% to 2.99% |
| Dagger Defence | 1% to 15% | 15% | 2.69% to 2.99% |
| Bell Defence | 1% to 15% | 15% | 2.69% to 2.99% |
| Fan Defence | 1% to 15% | 15% | 2.69% to 2.99% |
| Arrow Resistance | 1% to 15% | 15% | 3.35% to 3.72% |
Immunities from level 101
| Boost | One pick gives | Cap from level-ups | Chance |
|---|---|---|---|
| Defence against blackouts | in full | once | 0.399% to 0.417% |
| Defence against slowing | in full | once | 0.399% to 0.417% |
| Immune against falling down | in full | once | 0.399% to 0.417% |
Special
| Boost | One pick gives | Cap from level-ups | Chance |
|---|---|---|---|
| Free stat points | +1 to +15 | +45 | 8.77% to 11.9% |
How strong a pick is
| Your level | ×1 | ×2 | ×3 | ×5 | ×10 | ×15 |
|---|---|---|---|---|---|---|
| 1–19 | 90% | 8% | — | 2% | — | — |
| 20–39 | 70% | 22% | 5% | 3% | — | — |
| 40–59 | 50% | 30% | 14% | 6% | — | — |
| 60–79 | 38% | 32% | 20% | 9% | 1% | — |
| 80–99 | 28% | 30% | 26% | 14% | 2% | — |
| 100–105 | 20% | 28% | 28% | 19% | 4% | 1% |
×1 is the smallest boost there is, and the ranges above run from the weakest strength a boost can be given at to the strongest. They do not all start at ×1: some can only be given in whole percent, and some stop short of the top because of their own cap.