Places
Everywhere you can stand, what lives there, and how to get to it.
Towns
Somewhere to sell, repair and start from.
| Place | Monsters | |
|---|---|---|
|
Joan Area
Joan Area
Town
Monsters level 1 to 35
Chunjo Kingdom |
Level 1 - 35 | The capital of the Chunjo Kingdom, and the first ground a Chunjo character stands on. Every trainer, every shop and the warehouse are inside the walls; the fields outside them run from the wild dogs at the gates up to the wolves and bears of the hills. |
|
Pyungmoo Area
Pyungmoo Area
Town
Monsters level 1 to 35
Jinno Kingdom |
Level 1 - 35 | The capital of the Jinno Kingdom, and the first ground a Jinno character stands on. Every trainer, every shop and the warehouse are inside the walls; the fields outside them run from the wild dogs at the gates up to the wolves and bears of the hills. |
|
Yongan Area
Yongan Area
Town
Monsters level 1 to 35
Shinsoo Kingdom |
Level 1 - 35 | The capital of the Shinsoo Kingdom, and the first ground a Shinsoo character stands on. Every trainer, every shop and the warehouse are inside the walls; the fields outside them run from the wild dogs at the gates up to the wolves and bears of the hills. |
|
Bakra Area
Bakra Area
Town
Monsters level 18 to 45
Jinno Kingdom |
Level 18 - 45 | The Jinno Kingdom's second town, where the trainers stop and the serious hunting starts. The land around it is a step up from the capital's, and the first ape cave opens off it. |
|
Bokjung Area
Bokjung Area
Town
Monsters level 18 to 45
Chunjo Kingdom |
Level 18 - 45 | The Chunjo Kingdom's second town, where the trainers stop and the serious hunting starts. The land around it is a step up from the capital's, and the first ape cave opens off it. |
|
Yayang Area
Yayang Area
Town
Monsters level 18 to 45
Shinsoo Kingdom |
Level 18 - 45 | The Shinsoo Kingdom's second town, where the trainers stop and the serious hunting starts. The land around it is a step up from the capital's, and the first ape cave opens off it. |
| Cape Dragon Fire Cape Dragon Fire Town Monsters level 95 to 105 | Level 95 - 105 | A harbour town on the island the Teleporter calls Dark Dragon Rock, and the base for everything past level 95. It has its own shops, blacksmith and stable, and the island's three hunting grounds open off it. |
Hunting grounds
Open country. Anything here can be walked to.
| Place | Monsters | |
|---|---|---|
| Snakefield Snakefield Hunting ground Monsters level 8 to 76 | Level 8 - 76 | A cursed valley where ordinary wolves and bears have been turned into something a good deal worse, with ogres and stone golems among them. |
| Valley of Seungryong Valley of Seungryong Hunting ground Monsters level 26 to 51 | Level 26 - 51 | Orc country, and the busiest hunting ground of the early middle game. The esoteric sect's temple stands in the middle of it, and Koe-Pung guards the portal down to the Grotto of Exile. |
| Yongbi Desert Yongbi Desert Hunting ground Monsters level 37 to 100 | Level 37 - 100 | A wide desert of outlaws, scorpions and desert warriors, and the crossroads of the middle game: the Spider Dungeon, both upper ape caves and the road to Snakefield all open off it. |
| Hwang Temple Hwang Temple Hunting ground Monsters level 52 to 75 | Level 52 - 75 | A ruined temple complex on the water, overrun by its own priests. Both tower dungeons are entered from here: the Demon Tower Guard and the Catacomb Guard stand a short walk apart. |
| Mount Sohan Mount Sohan Hunting ground Monsters level 49 to 72 | Level 49 - 72 | A frozen mountainside above the tree line, held by ice men, yeti and the occasional giant. Open ground with very little cover, and one of the two ways into the Ghost Forest. |
| Doyyumhwan Doyyumhwan Hunting ground Monsters level 65 to 75 | Level 65 - 75 | Scorched rock and lava, and the demons and fire ghosts that live on it. The gorge at its edge is the door to the Red Dragon Fortress. |
| Ghost Forest Ghost Forest Hunting ground Monsters level 65 to 80 | Level 65 - 80 | A dead forest of walking trees and the spirits caught in them. The quests call it Lungsam, the forest of ghosts. The Red Forest lies beyond it. |
| Land of Giants Land of Giants Hunting ground Monsters level 66 to 80 | Level 66 - 80 | The ogres' own country, past Snakefield: heavy, slow monsters that hit for a great deal and are worth a great deal. |
| Red Forest Red Forest Hunting ground Monsters level 74 to 90 | Level 74 - 90 | The far side of the Ghost Forest, where the trees have turned red. Everything here hits considerably harder than anything in the forest before it. |
| Nephrite Bay Nephrite Bay Hunting ground Monsters level 95 to 105 | Level 95 - 105 | A black-sand bay on Dark Dragon Rock, worked over by pirates and by what came out of the water after them. |
| Gautama Cliff Gautama Cliff Hunting ground Monsters level 97 to 110 | Level 97 - 110 | Fog-bound woodland on Dark Dragon Rock, and the highest-level open ground in the game. |
| Thunder Mountains Thunder Mountains Hunting ground Monsters level 97 to 107 | Level 97 - 107 | The storm-struck mountain in the middle of Dark Dragon Rock. The road over it joins the harbour to Gautama Cliff. |
Dungeons
Closed runs. Each has a doorkeeper, and most want a group.
| Place | Monsters | |
|---|---|---|
|
Monkey Dungeon (Chunjo)
Monkey Dungeon (Chunjo)
Dungeon
Monsters level 22 to 30
Chunjo Kingdom |
Level 22 - 30 | The first of the ape caves. There is one per kingdom, reached from that kingdom's second town, and the apes in it are the weakest of the three caves. |
|
Monkey Dungeon (Jinno)
Monkey Dungeon (Jinno)
Dungeon
Monsters level 22 to 30
Jinno Kingdom |
Level 22 - 30 | The first of the ape caves. There is one per kingdom, reached from that kingdom's second town, and the apes in it are the weakest of the three caves. |
|
Monkey Dungeon (Shinsoo)
Monkey Dungeon (Shinsoo)
Dungeon
Monsters level 22 to 30
Shinsoo Kingdom |
Level 22 - 30 | The first of the ape caves. There is one per kingdom, reached from that kingdom's second town, and the apes in it are the weakest of the three caves. |
| Monkey Dungeon, 2nd floor Monkey Dungeon, 2nd floor Dungeon Monsters level 35 to 43 | Level 35 - 43 | The second ape cave, shared by all three kingdoms: ordinary apes rather than the weak ones, with the walking apes among them. |
| Monkey Dungeon, 3rd floor Monkey Dungeon, 3rd floor Dungeon Monsters level 45 to 55 | Level 45 - 55 | The deepest ape cave, and the only place the gold apes and the Ape Lord are found. |
| Spider Dungeon Spider Dungeon Dungeon Monsters level 50 to 60 | Level 50 - 60 | The first of the three spider caves: poison spiders in a confined space, ending with the Queen Spider. |
| Spider Dungeon, 3rd floor Spider Dungeon, 3rd floor Dungeon Monsters level 60 to 68 | Level 60 - 68 | The bottom of the spider caves: the same spiders as the first floor, a good deal stronger and a good deal more of them. |
| Spider Dungeon, 2nd floor Spider Dungeon, 2nd floor Dungeon Monsters level 60 to 97 | Level 60 - 97 | Deeper into the spider caves, where the poison spiders share the tunnels with scorpions and snake men and the Dark Queen Spider waits at the end. |
| Demon Tower Demon Tower Dungeon Monsters level 50 to 78 | Level 50 - 78 | Nine floors of demons, each sealed until the one below it is cleared, with the Death Reaper at the top. Beating him is what opens the Devil's Catacomb. |
| Devil's Catacomb Devil's Catacomb Dungeon Monsters level 79 to 86 | Level 79 - 86 | Six floors under the temple, ending with Charon and then Azrael. Each floor is locked behind something the last one gives up - a soul crystal key, the right Metin stone, a grimace totem. |
| Grotto of Exile, 1st floor Grotto of Exile, 1st floor Dungeon Monsters level 81 to 89 | Level 81 - 89 | An ice cave under the Valley of Seungryong, held by the underworld's own frozen dead and by Beran-Setaou's soldiers. |
| Grotto of Exile, the lair Grotto of Exile, the lair Dungeon Monsters level 60 to 97 | Level 60 - 97 | Four Metin stones with Setaou's guard around them, and Beran-Setaou beyond. The end of the grotto. |
| Grotto of Exile, 2nd floor Grotto of Exile, 2nd floor Dungeon Monsters level 87 to 97 | Level 87 - 97 | The second level of the grotto: Setaou's own troops, and the Ghost of a Warrior who sets the weekly errand. |
| Red Dragon Fortress Red Dragon Fortress Dungeon Monsters level 97 to 108 | Level 97 - 108 | A fortress inside the Fireland, ending with Razador. The hardest thing in the game, and the only one that asks for a full group of level 100 characters. |
Guild land
Set aside for guilds to build on.
| Place | Monsters | |
|---|---|---|
|
County Daeyami
County Daeyami
Guild land
A second stretch of Jinno guild land, with a general store, a storekeeper and a blacksmith on it and nothing to hunt.
Jinno Kingdom |
none | A second stretch of Jinno guild land, with a general store, a storekeeper and a blacksmith on it and nothing to hunt. |
|
County Miryang
County Miryang
Guild land
A second stretch of Shinsoo guild land, with a general store, a storekeeper and a blacksmith on it and nothing to hunt.
Shinsoo Kingdom |
none | A second stretch of Shinsoo guild land, with a general store, a storekeeper and a blacksmith on it and nothing to hunt. |
|
County Songpa
County Songpa
Guild land
A second stretch of Chunjo guild land, with a general store, a storekeeper and a blacksmith on it and nothing to hunt.
Chunjo Kingdom |
none | A second stretch of Chunjo guild land, with a general store, a storekeeper and a blacksmith on it and nothing to hunt. |
|
County Imha
County Imha
Guild land
Monsters level 8 to 24
Jinno Kingdom |
Level 8 - 24 | The Jinno Kingdom's guild land: ground set aside for guilds to build on, with a scattering of low-level monsters around the edges of it. |
|
County Jungrang
County Jungrang
Guild land
Monsters level 8 to 24
Shinsoo Kingdom |
Level 8 - 24 | The Shinsoo Kingdom's guild land: ground set aside for guilds to build on, with a scattering of low-level monsters around the edges of it. |
|
County Waryong
County Waryong
Guild land
Monsters level 8 to 24
Chunjo Kingdom |
Level 8 - 24 | The Chunjo Kingdom's guild land: ground set aside for guilds to build on, with a scattering of low-level monsters around the edges of it. |
Battlefields
Only open while a siege or a Kingdom Battle is running. No death on these costs a life.
| Place | Monsters | |
|---|---|---|
| Desert Pass 1 Desert Pass 1 Battlefield One of the three roads a kingdom fights its way up during a Kingdom Battle, towards the Desert Holy Ground. | none | One of the three roads a kingdom fights its way up during a Kingdom Battle, towards the Desert Holy Ground. |
| Desert Pass 2 Desert Pass 2 Battlefield One of the three roads a kingdom fights its way up during a Kingdom Battle, towards the Desert Holy Ground. | none | One of the three roads a kingdom fights its way up during a Kingdom Battle, towards the Desert Holy Ground. |
| Desert Pass 3 Desert Pass 3 Battlefield One of the three roads a kingdom fights its way up during a Kingdom Battle, towards the Desert Holy Ground. | none | One of the three roads a kingdom fights its way up during a Kingdom Battle, towards the Desert Holy Ground. |
| Fireland Pass 1 Fireland Pass 1 Battlefield One of the three roads a kingdom fights its way up during a Kingdom Battle, towards the Fireland Holy Ground. | none | One of the three roads a kingdom fights its way up during a Kingdom Battle, towards the Fireland Holy Ground. |
| Fireland Pass 2 Fireland Pass 2 Battlefield One of the three roads a kingdom fights its way up during a Kingdom Battle, towards the Fireland Holy Ground. | none | One of the three roads a kingdom fights its way up during a Kingdom Battle, towards the Fireland Holy Ground. |
| Fireland Pass 3 Fireland Pass 3 Battlefield One of the three roads a kingdom fights its way up during a Kingdom Battle, towards the Fireland Holy Ground. | none | One of the three roads a kingdom fights its way up during a Kingdom Battle, towards the Fireland Holy Ground. |
| Holy Ground (Fireland) Holy Ground (Fireland) Battlefield The prize of a Kingdom Battle: the first kingdom to reach it wins. This is the fire-scarred one of the three. | none | The prize of a Kingdom Battle: the first kingdom to reach it wins. This is the fire-scarred one of the three. |
| Holy Ground (Snowfield) Holy Ground (Snowfield) Battlefield Monsters level 53 to 56 | Level 53 - 56 | The prize of a Kingdom Battle: the first kingdom to reach it wins. This is the frozen one of the three, and the only one with anything living on it. |
| Snowfield Pass 1 Snowfield Pass 1 Battlefield Monsters level 52 to 75 | Level 52 - 75 | One of the three roads a kingdom fights its way up during a Kingdom Battle, towards the Snowfield Holy Ground. |
| Snowfield Pass 2 Snowfield Pass 2 Battlefield Monsters level 52 to 75 | Level 52 - 75 | One of the three roads a kingdom fights its way up during a Kingdom Battle, towards the Snowfield Holy Ground. |
| Snowfield Pass 3 Snowfield Pass 3 Battlefield Monsters level 52 to 75 | Level 52 - 75 | One of the three roads a kingdom fights its way up during a Kingdom Battle, towards the Snowfield Holy Ground. |
| Holy Ground (Desert) Holy Ground (Desert) Battlefield Monsters level 67 to 67 | Level 67 - 67 | The prize of a Kingdom Battle: the first kingdom to reach it wins. This is the desert one of the three. |
|
Castle Dendera
Castle Dendera
Battlefield
Monsters level 50 to 70
Jinno Kingdom |
Level 50 - 70 | The Jinno Kingdom's castle, and the ground its sieges are fought over. Kingdoms fight here without either side having to declare anything, and no death here costs a life. |
|
Castle Listhmos
Castle Listhmos
Battlefield
Monsters level 50 to 70
Chunjo Kingdom |
Level 50 - 70 | The Chunjo Kingdom's castle, and the ground its sieges are fought over. Kingdoms fight here without either side having to declare anything, and no death here costs a life. |
|
Castle Milaard
Castle Milaard
Battlefield
Monsters level 50 to 70
Shinsoo Kingdom |
Level 50 - 70 | The Shinsoo Kingdom's castle, and the ground its sieges are fought over. Kingdoms fight here without either side having to declare anything, and no death here costs a life. |
Event grounds
Opened for one occasion at a time.
| Place | Monsters | |
|---|---|---|
| Duel Arena Duel Arena Event ground The arena two players are put in for an agreed duel. Neither of them loses a life for it. | none | The arena two players are put in for an agreed duel. Neither of them loses a life for it. |
| OX Quiz Hall OX Quiz Hall Event ground The hall the OX quiz event is run in. | none | The hall the OX quiz event is run in. |
| Wedding Hall Wedding Hall Event ground Where a marriage ceremony is held. Nothing lives here. | none | Where a marriage ceremony is held. Nothing lives here. |